![]() Some developers prefer to keep it to itself, as Rockstar does with its RAGE engine. “The reason for in-house production is that we want to continue to have the technological capabilities to create a solid foundation by ourselves,” he said, “rather than leaving the base to game engines made by other companies.” Bandai Namco having its own engine will eventually pay for itself, as it will avoid licensing fees for Unity or Unreal, and it could even license the engine for others to use if it wanted. This is increasingly rare at a time when fully featured and supported engines such as Unity and Unreal exist, which makes game development that much faster and easier, at a price.īandai Namco's Engine Unit Director Katsusuke Horiuchi confirmed as such during an interview with Automation Media. Bandai Namco Entertainment has revealed that it is two years deep into production of a new in-house game engine, showing that the company is seeking to end its reliance on third-party engines.
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